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Black Ops 2 Buried Easter Egg Steps Richtofen

Doing this will require four players and a lot of communication. It is highly recommended you utilise the Bank to get lots of points on early rounds. This way you won't have to play to high rounds. You can do either Maxis' or Richtofen's side, though Richtofen's is easier. Both methods are listed step-by-step below, with videos. For later steps - particularly Service Bells (Maxis), Coloured Levers (Richtofen) and Sharpshooter - you'll want to have Leeroy pick up a crawler. Give him candy while next to a crawler and he'll pick it up, stopping it from ever attacking you.

For co-op partners, please use this thread: Zombies Boosting Thread (Read First Post!)

Maxis

Step 1 - Build the Gallows
There are four pieces for building the Gallows:

  • Spool - Gunsmith, in the room to the left of the weapon chalk room
  • Lightbulb - Sheriff's Office, second floor above Leeroy's cage
  • Battery - Church, next to the pedestal
  • Antenna - Barn, next to a post

With them, build the Gallows just outside the Courthouse to the right of the door.

Step 2 - Destroy Orbs
There are four orbs that require destroying. For this, you will need to create the Subsurface Resonator. Please see Death From Below for how to create this. Orbs can be found:

  • Behind Mansion, in a garden to the right side
  • Alleyway next to Saloon
  • To the left of the Church entrance
  • In the caves, against a wall

To destroy them, use the Subsurface Resonator on them.

Step 3 - Knock Down Lantern
Once the orbs are charged, you'll see a floating, purple lantern above the mansion that floats around the graveyard. Throw a grenade at it to make it drop, then pick it up. If you leave it on the ground too long, it will disappear and will need to be knocked down again.

Step 4 - Charge Lantern
Once you have the lantern, you will need to charge it. To do so, you need to kill 10 zombies with any of the following: Leeroy, Trample Steam, Head Chopper, Subsurface Resonator or Nuke power-up. You must be near the dying zombie(s) for the souls to charge the lantern. Each kill you will hear a chime, and when it's fully charged Maxis will speak to everyone.

Step 5 - Place Lantern, Solve Cipher
With the lantern charged, head to the roof of the Gunsmith and place it on the lantern symbol. Once you place the lantern, a Freemason cipher will appear on the wall. There will be three lines of code that translate into phrases:

Image by MrRoflWaffles.

Step 6 - Melee Signs, Lead Wisp
Once you know what three phrases you have, locate the signs with those phrases and melee them in order with either the Galvaknuckles or Bowie Knife. Before you melee the third sign however, place a Time Bomb (can be obtained from Mystery Box). Melee the third sign and a Wisp will appear (Vulture Aid perk required to see Wisp). You must lead it to the Gallows at the Courthouse, however it cannot survive on its own, so you must lead it through a few trains of zombies on the way. The best places to have players train a small group of zombies are outside the Sheriff's Office, outside the Gunsmith and outside the Saloon, as this way the Wisp should survive all the way to the Gallows. Once it reaches the Gallows and a light illuminates, rewind time and repeat it, as you need to lead two Wisps to the Gallows.

Step 7 - Service Bells
Now the players must split up into separate areas - one in Mansion, one in Courthouse, one in Sweets Shop and one in Barn. The first player must head to the second floor of the Mansion to find a board with nine lightbulbs on it. While not essential, it is recommended the player in the Mansion has Galvaknuckles, as the Mistresses will come constantly during this step.

Each player in the other buildings will have three service bells each to ring, each one corresponding to a lightbulb in the Mansion. When a lightbulb turns yellow, the player in the Mansion must tell the other players which light it is and they must ring the respective service bell. If done correctly, the light will turn green. If the bells aren't rung fast enough, the lights will reset. Repeat this for all nine bells/lightbulbs.

Step 8 - Sharpshooter
Now, you must make a wish at the fountain near the Mansion. Simply walk up to it and hold when prompted. Once any player makes a wish, Sharpshooter will commence. For this, targets will appear in four separate areas. 22 will appear near the Sheriff's Office, 23 by the Mansion, 19 in the Saloon and 20 outside the Sweets Shop/Courthouse. All 84 targets must be hit. 100% accuracy isn't required, just as long as all targets are hit. The PDW-57 and AN-94 are the best wall weapons for doing this, and Speed Cola is recommended. Each player will have to learn the spawns of every target. The best locations to stand for each of these four locations are:

  • Sheriff's Office - on the roof of the General Store
  • Mansion - outside the left section of the fence, near Church entrance
  • Saloon - inside the hole in the wall on the second floor
  • Sweets Shop/Courthouse - on the rocks between the fountain and Mansion gate

While not necessary, it may be wise to ensure the lights are on in the Mansion, as this will make the Mansion targets significantly easier to see. In order to have the lights on, you must advance 5 rounds after the previous time you received a perk power-up from the Mistresses. Therefore if you went through the Mansion in Round 1 to charge the Orbs, you'll have to be on Round 6 for the lights to be on (thanks chavarlison for this tip).

If you miss any targets, simply make a wish and try again. This can be repeated indefinitely. Once you hit all 84 targets, all players will receive all perks permanently as well as the trophy.

Richtofen

Step 1 - Build the Guillotine
There are four pieces for building the Guillotine:

  • Spool - Gunsmith, in the room to the left of the weapon chalk room
  • Satellite - Saloon, on the rail of the balcony
  • Stone - Caves, across a hole in the ground stuck on a wall
  • Antenna - Barn, next to a post

With them, build the Guillotine on the bench outside the Saloon.

Step 2 - Charge Orbs
There are four orbs that require charging. For this, you will need to acquire the Paralyzer from the Mystery Box. Orbs can be found:

  • Behind Mansion, in a garden to the right side
  • Alleyway next to Saloon
  • To the left of the Church entrance
  • In the caves, against a wall

To charge the orbs, simply shoot them with the Paralyzer until you hear an audible ding.

Step 3 - Acquire/Charge Lantern
Once the orbs are charged, you'll see a floating, purple lantern above the mansion that floats around the graveyard. Throw a grenade at it to make it drop, then pick it up. If you leave it on the ground too long, it will disappear and will need to be knocked down again.

Once you have the lantern, head into the Mansion and kill 10 Mistresses. Each kill you will hear a chime, and when it's fully charged Richtofen will speak to Stuhlinger.

Step 4 - Place Lantern, Solve Cipher
With the lantern charged, head to the roof of the Gunsmith and place it on the lantern symbol. Once you place the lantern, a Freemason cipher will appear on the wall. There will be three lines of code that translate into phrases:

Image by MrRoflWaffles.

Once you know what three phrases you have, locate the signs with those phrases and melee them order with either the Galvaknuckles or Bowie Knife. Once you melee all signs, a purple wisp will appear (Vulture Aid perk required to see Wisp).

Step 5 - Charge Guillotine with Wisp
Once the Wisp appears, follow it to the Guillotine. The Wisp will teleport everytime you touch it through fixed locations, simply follow it to each location until it reaches the Guillotine. If you don't make it to the Guillotine before the Wisp disappears, simply hit the signs again. Once the Wisp reaches the Guillotine, it will remain there.

Once the Wisp is at the Guillotine, you must charge it. When a zombie gets near to the wisp, it will be shocked and become charged. Kill it near the wisp and a small wisp will appear and circle the crystal. Do this for five charged zombies.

Step 6 - Place Time Bomb, Find Bodies in Infinity Mode
For this, you'll require the Time Bomb which can be obtained through the Mystery Box. With it, place it on the Guillotine. Have everyone gather around the Guillotine, then activate it. Everyone will enter Infinity Mode. Now you must all run around and locate your bodies scattered throughout the map and search them until you find a power switch. There are 10 potential spawns for the bodies, but only 4 bodies will spawn at a time. The video below will list 9 of the 10 locations - the 10th is between the Barn and Bank, in the bushes. Credit to NGTZombies for the video.

This may take several attempts in Infinity Mode to achieve. With the switch, use it on the Guillotine when you return to normal.

Step 7 - Pull Levers in Maze
Head to the Hedge Maze and you'll find four coloured levers on the green doors. You must pull these in a specific order. There are 24 possible combinations for this, and it is randomised each game. Once you pull all four levers, the levers that are in the correct position will let off a few yellow sparks. Have all four players enter the maze and have each player stand next to a different lever. This way you can see which levers are in which position. To reset the levers and give them another attempt, reset the maze with all four levels pulled down. Richtofen will speak to Stuhlinger if done properly.

Alternatively, you can simply head to the Sweets Shop and head behind the counter to see 4 jars. Each have a certain coloured sweet in it which, when read left-to-right, will give you the order of the levers.

Step 8 - Sharpshooter
Now, you must make a wish at the fountain near the Mansion. Simply walk up it and hold when prompted. Once any player makes a wish, Sharpshooter will commence. For this, targets will appear in four separate areas. 22 will appear near the Sheriff's Office, 23 by the Mansion, 19 in the Saloon and 20 outside the Sweets Shop/Courthouse. All 84 targets must be hit. 100% accuracy isn't required, just as long as all targets are hit. The PDW-57 and AN-94 are the best wall weapons for doing this, and Speed Cola is recommended. Each player will have to learn the spawns of every target. The best locations to stand for each of these four locations are:

  • Sheriff's Office - on the roof of the General Store
  • Mansion - outside the left section of the fence, near Church entrance
  • Saloon - inside the hole in the wall on the second floor
  • Sweets Shop/Courthouse - on the rocks between the fountain and Mansion gate

While not necessary, it may be wise to ensure the lights are on in the Mansion, as this will make the Mansion targets significantly easier to see. In order to have the lights on, you must advance 5 rounds after the previous time you received a perk power-up from the Mistresses. Therefore if you went through the Mansion in Round 1 to charge the Orbs, you'll have to be on Round 6 for the lights to be on (thanks chavarlison for this tip).

If you miss any targets, simply make a wish and try again. This can be repeated indefinitely. Once you hit all 84 targets, all players will receive all perks permanently as well as the trophy.

Black Ops 2 Buried Easter Egg Steps Richtofen

Source: https://www.playstationtrophies.org/game/call-of-duty-black-ops-ii/trophy/66506-Mined-Games.html